Binjamet “Kail” duQuaille


Binjamet “Kail” duQuaille
Male human noble (crime boss) 2 (Freeport: City of Adventure 380, 390)
LN Medium humanoid (human)
Hero Points 1
Init 2; Senses Perception +7


AC 12, touch 10, flat-footed 12 (2 armor)
hp 15 (2d8+2)
Fort 2, Ref 3, Will 5 (-2 vs. Charm or Compulsion effects if there’s a promise of wealth or power)


Speed 30 ft.
Melee better war razor +2 (1d4
1/18-20) or
   longsword 2 (1d81/19-20) or
   unarmed strike 2 (1d31 nonlethal)


Str 12, Dex 10, Con 10, Int 13, Wis 14, Cha 18
Base Atk 1; CMB 2; CMD 12
Feats Frightening Ambush, Great Fortitude, Persuasive, Street SmartsUI
Traits reactionary, varisian wanderer, – custom trait -
Skills Bluff 9, Craft (poison) +6, Diplomacy +11, Disable Device +6, Intimidate +11, Knowledge (local) +9, Knowledge (nobility) +5, Linguistics +5, Perception +7, Sense Motive +9, Sleight of Hand +6 (8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Use Magic Device +6
Languages Azlanti, Common, Hallit, Kelish, Osiriani, Skald
SQ diplomatic intelligence, diplomatic training (novice), hero points, power-hungry, underworld connections
Other Gear lamellar cuirassUC, better war razor, longsword, belt pouch, flint and steel, glass cutterUE, glue paperUE (5), grappling hook, jewelryUE, masterwork backpackAPG, noble’s outfit, signal whistle, signet ring, silk rope (50 ft.), thieves’ tools, trail rations (7), waterskin, wrist sheathUE, 38 gp, 8 sp, 6 cp

Tracked Resources

Trail rations – 0/7

Special Abilities

Diplomatic Intelligence (Ex) With novice training, a noble can gather info. using Diplomacy takes 10 min.
Frightening Ambush Intimidate to demoralize flat-footed foe you attack.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power-Hungry -2 vs. Will saves if the effect’s creator promises wealth or power
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks
Underworld Connections A crime boss knows where to go and whom to ask to find out secrets, send threats, and acquire things not available in typical markets. This ability grants him several benefits.

Once per day when in an urban setting, the crime lord may make a Diplo


Binjamet “Kail” duQuaille

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