War for the Crown - Chapter 2: Songbird, Scion, Saboteur
Female peri-blooded aasimar (emberkin) investigator (empiricist) 1 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Hero Points 1
Init 3 armor, 2)
Fort 4, Will 0; CMB 10 to create alchemical items), Diplomacy 2 Spellcraft
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ alchemy (alchemy crafting 1d6, 5/day) (Ex) – 0/5
Alchemy +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Entomophobe -2 attacks vs vermin & -2 save vs the nauseated condition of a swarm’s distraction ability.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Inspiration (1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.